Ever since I had the opportunity to take a course in Cinema 4D, I've been dying to enter the 3D game, but high price tags and an old processor crushed my dreams. Well this year, I bit the bullet and invested in a sparkly new iMac. One of the first programs I downloaded was Adobe Dimension.
I quickly realized what this program isn't. It isn't a modeling program. It isn't a program where you can build pretty interiors and place your product (unless you want to throw down some cash on Adobe Stock or other 3D modeling sites). This isn't a program that allows ultra control over lighting.
So, what's Adobe Dimension good for, anyways? It's good for intuitive, fast package and surface design mockups. And let's be honest, it's good for their Stock website. They recently released a $30/mo for 10 assets package, 3D models included. It was enough that I made the switch from Bigstock.
As designer John Godfrey from the Adobe blog puts it, "I’m an in-between — a designer who needs to use 3D elements, but doesn’t really use 3D-modeling software. When I started with Dimension, I thought it would be a comfortable way for me to start with 3D because I’m familiar with the rest of Adobe’s creative products. And I was right."
I look forward to seeing how others use the program, and to play with it myself.
UPDATE: Render time test. It took me 30 minutes to render this 4-piece image as a low quality PNG at 6,000 pixels across. It took 8 minutes at 3,000 pixels across. It took 1 minute at 1,000 pixels across. I'm on MacOS High Sierra 10.13.4, 16GB memory, 3GHz Intel Core i5, Retina 4K, 2048 VRAM.